As for the JG-O, I found this explanation that covers it pretty well.. confusion to disguise simplicity sums it up lol
JOE GIBBS: 1-Back:
Joe Gibbs' ideas was get a mobile big man, put him in motion behind the line and call him an H-back. He could get a running start on his block, he could fake the block and be a receiver, or he could be a decoy who took a linebacker or safety with him while the play went the other way.
The beauty of Gibbs' offense was its simplicity. It featured three basic running plays, four passing plays and hundreds of formations and shifts designed to disguise the play.
Until Gibbs retired after the 1992 season, the Redskins' offense was the creation of an offensive coach's mind.
Joe Gibbs FEATURED only a handful of plays. plays. There WERE more (of course), but these were ALWAYS in the game plan, always CALLED the most, & always put in FIRST:
1. Inside Zone
2. Counter (DUECE/TREY/GAP)
3. Hitch Pass (he called it "BEDROCK")
4. Up Route (Fades off Hitch).
About the only other things he did with any regularity was a Play Action (off Inside Zone and/or Counter), and a DRAW play.
MORE of Joe Gibbs' thinking:
JOE GIBBS ON "AUDIBLES"
"The Redskins probably audible less than any team in the NFL. This is because with all the shifts and motions that are used — it eliminates many plays that we might audible to (because of finished alignment of skilled players). Also, the clock is a factor, as the shifts and motions use up most of it. The two plays most frequently used as "audibles" are the following:
1. PASS: "HITCH" (191) — can be thrown from most any look we are in. Also, is good vs. everything, because it converts to an "Up" vs. "press" & "roll" coverage.
2. RUN: "DRAW" (20/30 PAINT) — is a great run audible because it can be run from most any look we are in.